by Brent D. Wolfe and Colbey Penton Sparkman
Teens and young adults have connected with technology in unprecedented ways. Take a look at your average high school or college campus and you’ll see what a huge part technology plays in their lives. Computers, wi-fi networks, smart phones, and MP3 players allow young people 24/7 access to technology. Team-Building Activities for the Digital Age will show you how to use that technology to help them connect with each other, too.
Team-Building Activities for the Digital Age will help you promote interpersonal communication and encourage young people to positively express their individuality and build face-to-face relationships by using technology. The activities use the technology that young adults thrive on—including cell phones, social networking sites, MP3 players, blogs, and digital cameras—as an opportunity for education and enlightenment. Each of the activities serves as the basis for discussion about topics such as diversity and cultural sensitivity, teamwork and problem solving, self-reflection and self-exploration, stereotypes, communication and self-expression, and observation and discernment.
Team-Building Activities for the Digital Age begins with a user’s guide that will help you make the most of the book. The authors offer tips for planning, preparing, and leading the activities, plus ideas for creating a supportive environment that encourages respect and the safe sharing of information. They also share techniques for facilitating conversations that help participants understand the purpose of the activities and apply the information on both personal and group levels. This makes the activities not only entertaining but also significant on a deeper level.
The activities are organized by the technology used (photo, Internet, texting, and audio and video), and the book features an activity finder that includes the suggested purpose or goals for each activity so you can find the one that best meets the needs of your group. For each activity you’ll find instructions for leading the activity, a list of the technology and other materials needed, a goal for the activity, and several questions to help jump-start conversation so participants can explore the purpose of the activity and discuss what they’ve learned. You’ll also find suggestions for running the activities when the requisite technology isn’t readily available and for modifying the activities to make them more challenging.
With Team-Building Activities for the Digital Age, you’ll turn young people’s favorite technologies into tools that build communication skills and encourage engagement and personal connections. Upgrade your activity repertoire with Team-Building Activities for the Digital Age and make team building meaningful and—technically speaking—just plain fun!
Chapter 1 Operating System
* Five Things a Facilitator Should Know
* The Importance of Team Building
* Virus Protection
* Generating Output
Chapter 2 Photo Activities
Chapter 3 Internet Activities
Chapter 4 Texting Activities
Chapter 5 Audio and Video Activities
Resource for recreation, outdoor, camp, and youth leaders; reference for college and university professors and recreation professionals who teach or use team building in courses or in staff training.