Category Mania Thumball™

Category Mania Thumball™
Category Mania Thumball™
Item# 1001
$10.99

Product Description

Yellow/Blue, 32 panels. 4 inch

Generate words in categories. Develop vocabulary, word finding and memory skills. Beneficial way to organize the brain. Play with or without time limits to modify challenge level.

What can Thumball do?
1. Stimulate Conversation
2. Improve Social Interactions
3. Prompt Focused Participation
4. Adapt to infinite variations
5. Develop Communication Skills
6. Link Learning and Play
7. Bring Classrooms Alive
8. Bond Families
9. Train Employees
10. Boost Sales


Teachers tell us Thumball™ increases motivation and helps students retain facts.

Families tell us Thumball™ is fun and easy for all to play inside, outside or even in the car.

Corporations use Thumball™ as a training tool, team builder, and meeting starter.

Good for ages: 3 to 100!
Number of Players: 1 to 100
Goal: To have the most fun thinking and communicating.

For all Thumball Designs, 4 Initials Ways to React:

*Respond to the panel under your thumb by answering for yourself.
*Respond by asking another player to answer.
*Predict the answer another player would give.
*Once a group has played together several times you can add the challenge of recalling an answer provided by another player on a previous day.

Accessories

Pantomime Shuffle

(New activity from Sam Sikes!)

You will need a soft throw-able object like a flippy-flyer, a ball or a thumball with categories on it. Start by coming up with a category that is good for charades. (If you have a thumball the category will be whatever is under your thumb when you catch the ball.) The topic could be related to the group you are with.



Circle the group and explain the rules from the inside the circle.

"This activity is sort of a combination between charades and hot potato. In just a moment, I am going to toss this ball to someone in the circle. That person will immediately get rid of the ball like a hot potato, but he or she will be responsible to pantomime something to me that is within our topic. The ball will continue to be tossed around. When I correctly guess what the message is, the two of us will quickly do a high five and I will get into the circle. Whoever has the ball (or should have the ball) at the instant we high five will go to the center of the circle and toss the ball to anyone to start the process again."

To add extra excitement to the game, divide the whole group into smaller circles, give the activity a limited time (like 3 minutes) and challenge the teams to get the most high fives. If the energy is up, go for another round or two. You could even change topics. By the way, once people are into the game, you can use topics that cause the players to review a subject they have been learning.

by Sam Sikes
PS